Finally, the model may have been sent to KeyShot before KeyShot had finished launching.Go to KeyShot Preferences>Advanced tab, then click on Enabled Live Linking. The next most likely because Live Linking is not activated in KeyShot.For Windows users that folder is found in C:\Users\Public\Public Documents. That means that you need to not only delete the ZBrush folder itself but also the appropriate ZBrushData folder (such as ZBrushData2020). D5 Render builds a streamlined real-time rendering workflow for 3ds Max, Archicad, Blender, Cinema4D, Revit, Rhino and Sketchup. Please note: We recommend a FULL reinstall for this.This resolves the problem for about 80% of users. Please uninstall ZBrush, delete its folder, then disable all antivirus software (including Windows Defender) prior to installing again. The most common cause of this issue is that antivirus software created issues during installation of ZBrush.Alternatively, you can visit My Licenses to see the costs of upgrading your KeyShot version. If you have KeyShot 5 (the original KeyShot for ZBrush version) and never upgraded it, then upgrading to ZBrush 2018 (a free upgrade) will allow ZBrush to communicate with KeyShot 5 again. In which case KeyShot does NOT make use of your graphics card (GPU) while rendering. Keyshot users may choose to only utilize the CPU rendering option. As a result, the hardware requirements are dependent on how to plan to render using KeyShot. There are several possible reasons why you may receive this warning: However, rendering in GPU or CPU are independent workflows. When sending a model to KeyShot using the ZBrush to KeyShot Bridge you may receive an error that says "Unable to Connect to External Renderer."
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